Infinity - Boarding Action Scenario
2 Light cruisers from opposing factions have run across each other in a remote star system. Lightly armed they are unable to do much damage to each other and have drawn alongside in an attempt to board and disable the enemy vessel. The plan is to board the other ship, disable its propulsion and navigation systems and hack the ships computer for any sensitive information.
200pts a side
Game lasts 6 Turns
The Map
Make 2 structures 6" apart, they must have 2 airlocks, 1 on each side, an engine room at the back and a bridge at the front.
Deployment
- Models without infiltration must start in one of the rooms on their own ship.
- Models with infiltration can start in one of the enemy Airlocks
- Models with hidden deployment can start anywhere on the enemy ship as long as they are not in a room.
Restrictions
- No Tags.
- No vehicles.
- No Airborne Deployment.
- Any model on a large base loses 1 inch of movement when moving through doorways.
- Any model without the appropriate terrain skills pays double movement when outside the ships.
- The inner airlock door cannot be opened while the outer door is open unless you have a hacker or engineer to override at WIP -3.
Recommendations
- Hacker
- Engineer
- Short to Medium Range weapons and Close Combat
Notes
- Any door on the ship can be locked/unlocked by a hacker or engineer in base to base contact by passing a WIP roll
- All doors on the ship are security doors with ARM 3 STR 2
- Entry/exit holes can be made in the ships walls, ARM 8, STR 3
- Models in retreat fall back to their own ships bridge or as close to it without approaching an enemy
- Once a turn a Hacker on the bridge of a ship can make a WIP roll at -3 to perform one of the following:
- Simultaneously close/open all doors on the ship.
- Lock/Unlock 1 door on the ship
- Use the ships internal sensors to reveal 1 CH:Camouflage Marker on the ship
Objectives
- Enter the Engine Room and disable the engines in one of the following ways:
- Damage them – ARM 2, STR 3 – 1 Victory Point
- **Shut them down with an engineer – WIP roll -3 – 2 Victory Points
- **Hack the computer and set the engines to self-Destruct – WIP roll -6 – 3 Victory Points
- Enter the Bridge and disable the Navigation Systems in one of the following ways:
- Destroy them with a weapon – Arm 0, STR 2 – 1 Victory Point
- **Disable them with a hacker – WIP roll -3 – 2 Victory Points
- Enter the Computer Core and download any sensitive information
- Hacker WIP roll -6 – 3 Victory Points
- There are 2 VIP's being transported in Cryogenic Chambers:
- Shut down the chambers to kill the VIP - Base contact with the chamber, Anyone can make a WIP Roll - 1 VP Each
- Wiping out the opposing team will automatically win the game.
** - Any objective marked with ** can be reclaimed by the opponent making an equivalent roll with an equivalent unit, this will remove the Victory Points.